Run & Gun
When deeds of true heroism are called for and nothing short of a cinematic performance will do, it is time to draw upon prestige points. What are prestige points? Well in short, they are acquired points that your PC’s can spend for a variety of purposes to gain abilities that affect game play. Some of these effects are temporary in duration, such as Round and Encounter Abilities, while other abilities are Permanent in effect.
This system is completely optional. It’s meant to encourage participation to the campaign outside the game. Consider them a “Thank you” for anyone going the extra mile.
How do you gain prestige points? Simple. By contributing to the creation of our campaign. Exactly what this contribution consists in will vary. However the typical ways of earning points is to keep an updated character journal or posting an adventure log entry. There is a maximum of one prestige point available per week.
If anyone has a cool idea for a prestige point ability, let me know and I’ll consider it.
A player may have a maximum of 10 points at any given time, any additional are immediately converted into Karma. Any points spent between sessions (healing, contact negotiations, initiation, etc…) carry the deficit to the next session. Once points have been acquired, they may be used in the following ways:
- First, they may be used on any action to gain a short term benefit. You may use only one of these abilities per action, however you may choose to increase the effect by using additional points. Points “used” in this way are not permanently lost but refresh at the start of the next game session.
- Second, prestige points may be used once per combat encounter to gain an immediate short term benefit. Each Encounter Ability uses up 2 prestige points. While you may only “use” prestige points to gain Encounter Abilities once per encounter, you may also choose to “burn” prestige points to gain additional Encounter Abilities. Each additional Encounter Ability gained in this way burns 1 prestige point. Points “burned” in this way are permanently lost.
- Finally, prestige points may be burned either during a game session, or out of session, to gain some permanent benefit. The burn cost of these abilities varies.
Points gained during the week are forfeit if you are not prepared for the next session and waste valuable playtime (i.e. forgetting character sheet, didn’t finish character, not leveled up, etc..)
Prestige Points Acquired
|Arsenal||3||Glitch in the Matrix (Rank 4) SIN, 1 Donated from Karl|
|Superbat||3||Glitch in the Matrix (Rank 4) SIN, 1 Donated from Karl|
|Autumn Rose||3||Glitch in the Matrix (Rank 4) SIN, 1 Donated from Karl|
|Bullhorn||4||Donated 1 point to each player for the Train incident|
|Songbird||1||Karmic Infusion – Session 6|
|Shotgun Carter||3||Glitch in the Matrix (Rank 4) SIN, 1 Donated from Karl|
|Take A Chance||+2 Dice to a roll||1|
|Take No Chances||+1 Automatic Hit||2|
|Lucky Break||Immediately Recharge 1 Point of Edge||2|
|Suck It Up!||Ignore all penalties from Damage for 1 Combat Turn||2|
|Resilient||Automatically stabilize when Dying||2|
|Burst of Speed||+5m Walk / +10m Running Base Movement for 1 Combat Turn||2|
|Balls of Steel||Double Dice & Limit Break for any roll, but take a GM chosen Critical Glitch||2|
|Karmic Infusion||Immediately gain 2 Karma||1|
|Then I found 5 Dollars||Immediately gain 4,000 Nuyen||1|
|Speed Reading||Hasten the training time on a single skill or specialization by 2 weeks||1|
|Study Session||Hasten the training time on a skill group or initiation/submersion by 1 weeks||1|
|Bio-Roids||Hasten the training time on a stat boost by 1 week||1|
|Found it!||Hasten the acquisition time on a purchase by 1 week||1|
|Glitch in the Matrix||Un-Burn a Fake SIN||1 x SIN Rank|
|Just a Flesh Wound||Survive a fatal attack (mostly intact)||3|
|Burn Baby Burn!||Automatically succeed on any reasonably possible task with 4 net hits||3|